Sunday, September 16, 2018

Ghouls


I'd like to post some of my writing or other things on occasion. A lot of it will just be exerts from my writing. Should be a good window to my madness... So here's some..

A paranormalist is able to alter the bond between a living being's spirit and ki body creating a paranormal entanglement. This makes them both living and dead at once. The spirit still controls the ki body completely as if it were possessing it. The paranormal being is referred to as a Ghoul and the process of becoming one, ghouling. A ghoul, unlike a free spirit, may gain levels.

Because the paranormal entanglement is not a true vital entanglement of spirit to ki body, the Ghoul will lose EP as any other free spirit does. Ghouls usually consume ego from the living in order to maintain themselves. This consumption can be handled by skills with the Direct EP# tag.

A major downside for ghouls is that a spirit can possess a ghoul's ki body even though their spirit is present since the entanglement is not a true vital entanglement. The ghoul's spirit is forced to be submissive to the possessing spirit, thus making ghouls particularly weak against spirits.

Ghouls do not gain access to spirit skills automatically, but may be given such skills individually by using skill# on the para# skill that creates them. Death# skills are also commonly assigned. Often the ghoul is given the same skill that made them a ghoul, thus allowing them to turn others into ghouls. These skills will also often carry Command# creating a hierarchy of ghouls commanded by some powerful necromancer. Through additional skills and tags applied, a variety of ghoul species can be created.

Ghoul Species
Ghoul
Description
Wight
A horrific and twisted version of one's living self. It can appear similar to a Zombie but often has green, gray, or blue skin. The spirit is bound badly to the body so it begins to decay. Muscle is distorted and hair and strange wounds cover the flesh. Claws and other strange appendages may grow.
Ghast
A more ghostly ghoul. The ghast's body is covered and even partially replaced with ectoplasm, but there is still a living core present. When it powers up, the quantity of ectoplasm increases. The ectoplasm will typically match the color of their skin (which will be similar to a wight).
Wraith
A skeletal ghoul bathed in darkness. It is similar to the liche form that a powerful necromancer assumes. It's aura of darkness grows as it's power grows. More and more skeletal limbs may emerge from this darkness.
Succubus
A shape-changing ghoul. The succubus (pl. succubi) changes appearance and personality, including sex and gender roles, to best fit their target's desires. They are often viewed as extremely appealing to whoever they are pursuing and may act as a muse for that person. Once close they can covertly consume EP without drawing attention. When powering up their shape-changing gives them mixed forms, e.g. medusa-esq snake hair.
Vampire
Vampires so closely resemble their living states that they often easily pass as alive. When powered up they develop feral attributes such as claws, fangs, or bat-like wings. The vampire's mind, however, is reduced from it's normal state and riddled with disorders: obsessive counting, fear of strong smells like garlic or onions, photophobia, staurophobia (fear of religious iconography), fear of crossing water, fear of certain sub-elements like silver, etc. While these things do not actually harm the vampire, they are bound by them just the same in role-playing terms. These phobias might manifest as physical damage if strong enough (increased damage to certain categories of skills). Strong vampires are known as Vampire Lords and may control entire realms as their own massive twisted castles.