I'd like to post some
of my writing or other things on occasion. A lot of it will just be
exerts from my writing. Should be a good window to my madness... So
here's some..
A paranormalist is able
to alter the bond between a living being's spirit and ki body
creating a paranormal entanglement. This makes them both living and
dead at once. The spirit still controls the ki body completely as if
it were possessing it. The paranormal being is referred to as a Ghoul
and the process of becoming one, ghouling. A ghoul, unlike a free
spirit, may gain levels.
Because the paranormal
entanglement is not a true vital entanglement of spirit to ki body,
the Ghoul will lose EP as any other free spirit does. Ghouls usually
consume ego from the living in order to maintain themselves. This
consumption can be handled by skills with the Direct EP# tag.
A major downside for
ghouls is that a spirit can possess a ghoul's ki body even though
their spirit is present since the entanglement is not a true vital
entanglement. The ghoul's spirit is forced to be submissive to the
possessing spirit, thus making ghouls particularly weak against
spirits.
Ghouls do not gain
access to spirit skills automatically, but may be given such skills
individually by using skill# on the para# skill that creates them.
Death# skills are also commonly assigned. Often the ghoul is given
the same skill that made them a ghoul, thus allowing them to turn
others into ghouls. These skills will also often carry Command#
creating a hierarchy of ghouls commanded by some powerful
necromancer. Through additional skills and tags applied, a variety of
ghoul species can be created.
Wight
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A horrific and twisted version of one's living
self. It can appear similar to a Zombie but often has green, gray,
or blue skin. The spirit is bound badly to the body so it begins
to decay. Muscle is distorted and hair and strange wounds cover
the flesh. Claws and other strange appendages may grow.
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Ghast
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A more ghostly ghoul. The ghast's body is
covered and even partially replaced with ectoplasm, but there is
still a living core present. When it powers up, the quantity of
ectoplasm increases. The ectoplasm will typically match the color
of their skin (which will be similar to a wight).
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Wraith
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A skeletal ghoul bathed in darkness. It is
similar to the liche form that a powerful necromancer assumes.
It's aura of darkness grows as it's power grows. More and more
skeletal limbs may emerge from this darkness.
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Succubus
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A shape-changing ghoul. The succubus (pl.
succubi) changes appearance and personality, including sex and
gender roles, to best fit their target's desires. They are often
viewed as extremely appealing to whoever they are pursuing and may
act as a muse for that person. Once close they can covertly
consume EP without drawing attention. When powering up their
shape-changing gives them mixed forms, e.g. medusa-esq snake hair.
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Vampire
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Vampires so closely resemble their living
states that they often easily pass as alive. When powered up they
develop feral attributes such as claws, fangs, or bat-like wings.
The vampire's mind, however, is reduced from it's normal state and
riddled with disorders: obsessive counting, fear of strong smells
like garlic or onions, photophobia, staurophobia (fear of
religious iconography), fear of crossing water, fear of certain
sub-elements like silver, etc. While these things do not actually
harm the vampire, they are bound by them just the same in
role-playing terms. These phobias might manifest as physical
damage if strong enough (increased damage to certain categories of
skills). Strong vampires are known as Vampire Lords and may
control entire realms as their own massive twisted castles.
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